Town: Zÿhtt Cayd Ckez

Zÿhtt Cayd Ckez

Zÿhtt Cayd Ckez
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceYazcarfeh Kingdom
Sub ProvenceDahisuma County
RegionTêlë-thèvê Woods
Founded1365
Community LeaderJarl Nuldzafral Råyzogbÿ
Area5 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation3524 m (11561 ft)
Average Yearly Precipitation271 cm/y (106 in/y)
Population1298
Population Density259 people per km2 (649 people per mi2)
Town AuraChronomancy
Naming
Native nameZÿhtt Cayd Ckez
Pronunciation/zɪ̘tt/ /cajd/
Direct Translation[yesterday] [charcoal; fuel]
Translation[Not Yet Translated]

Zÿhtt Cayd Ckez (/zɪ̘tt/ /cajd/ [yesterday] [charcoal; fuel]) is a subtropical Town located in Dahisuma County, Yazcarfeh Kingdom, within the United Kingdom of Undermountain.

The name Zÿhtt Cayd Ckez is derived from the Dwarven language, as Zÿhtt Cayd Ckez was founded by Alyar Zehndtubckexu, who was culturaly Dwarvern.

Climate

Zÿhtt Cayd Ckez has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 18°C (64°F). Zÿhtt Cayd Ckez receives an average of 271 cm/y (106 in/y) of precipitation, most of which comes in the form of rain during the summer. Zÿhtt Cayd Ckez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3524 m (11561 ft) above sea level.

Overview

Zÿhtt Cayd Ckez was founded durring the late 15th century in spring of the year 1365, by Alyar Zehndtubckexu. The establishment of Zÿhtt Cayd Ckez was somewhat plagued by a lack of willing colonists, leading to Alyar Zehndtubckexu electing to pay people to resettle in Zÿhtt Cayd Ckez.

Zÿhtt Cayd Ckez was built using the conventions of Dwarvern durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Zÿhtt Cayd Ckez is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Zÿhtt Cayd Ckez is buildings have been located at convienant points along the rivers Zÿhtt Cayd Ckez was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad paverstone streets flow where they are able to be made rather than folowing the most convienant paths. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The town's would-be-castle fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

A look around Zÿhtt Cayd Ckez gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes.

Civic Infrastructure

Zÿhtt Cayd Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zÿhtt Cayd Ckez.

Zÿhtt Cayd Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zÿhtt Cayd Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zÿhtt Cayd Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zÿhtt Cayd Ckez's public wards, blessings, and other arcane systems.

Zÿhtt Cayd Ckez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Zÿhtt Cayd Ckez has a first rate hospital which caters to anyone in need of long term medical care.

Zÿhtt Cayd Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Zÿhtt Cayd Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Zÿhtt Cayd Ckez's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Zÿhtt Cayd Ckez's town hall was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Zÿhtt Cayd Ckez every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Forgotten One near Zÿhtt Cayd Ckez are known to be quite timid.

Zÿhtt Cayd Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Invocation energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5217 m2
    • Cattle and Similar Creatures: 324
    • Poultry: 3894
    • Swine: 259
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 129

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 16
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

405 of Zÿhtt Cayd Ckez's population work within a Foundational Occupation.

790 of Zÿhtt Cayd Ckez's population do not work in a formal occupation, but do contribute to the local economy. 103 (8%) are noncontributers.

Points of Interest

Zÿhtt Cayd Ckez makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Zÿhtt Cayd Ckez was attacked by members of a peasant revolt. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Zÿhtt Cayd Ckez lost 227 people, 130 livestock, and 43 buildings. The conflict ended after roughly 40, when members of Zÿhtt Cayd Ckez's militia enacted an operation to delay the operations of the enemy. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with the defense of the port against a siege, which ended in victory for Zÿhtt Cayd Ckez's forces. The war is remembered in legend by Zÿhtt Cayd Ckez's bards, historians, and legend keepers.

History